If you couple these heavily boosted settings with say. Seems (to me) you would enjoy just doing things hard and fast. By that i believe you should go with 'heavy boosted' rates, 50x mature, 20x harvest infinate weight, etc.
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Avoid spamming and flooding. ARK: INI Evolved (Best Settings For PVP) PVP.Adhere to both reddit's standard rules and practice having good reddiquette.Remember to be considerate about your posts. Ini with the default config. Speed up your boosted Nitrado Xbox server setup with this ini. Raw download clone embed print report ServerSettings bUseSingleplayerSettings true. Not a member of Pastebin yet Sign Up, it unlocks many cool features INI file 7.29 KB.
6X is the highest we'd consider (at 7X Tusos become instant tames). Easy kibble tames (Ex 150 pteradon) go from 52 min to 18/13 min. Berry taming a max level trike goes from 3 hours to 60/45 minutes. Hopefully the settings below can also help those that are thinking about rolling their own legacy save private server:Noted that any higher XP results in you learning engrams waaay before you can use them (like metal tools when you've only gathered 4 raw metal and don't even have a forge yet).This reduces a 150 Quetz kibble tame to 60/45 minutes.
Ideally at this low setting (or even lower) should be balanced so that only 1 imprint every 8 hours has to be hit to get 100% (3 per 24 hours).(Missing setting) Increase imprint % per cuddle.Ideally we can push down the time between imprints, but make it so that it's OK to miss some imprints. At 6x it should be set to 0.35. This allows starting a Yuttry on a Friday at 8pm (baby phase would end at 12:20 midnight) and have it mature on Sunday at 8pm.Edit: Reference baby maturation speed wiki pageReduce time to mate dinos from 18-36 hours to 4.5-9 OR 9-18 hours.BabyCuddleIntervalMultiplier: 0.5/0.35/0.2This will allow smaller creatures to get 1 imprint with an 8X mautration speed. This requires 6X.Raising progression dinos can be kept under 48 hours at 4X. This way the time to raise a dino is still long but the time required hand feeding is lower.One goal was to get all progression dinos (Rexes, Theriz, Yuttry) under 36 hours, thus allowing someone to start raising a baby say at 8AM on their 1st day off and have it mature by 8pm on their second day off.
Ark 50X Boosted Good Settings Mod That Could
The ones that are favored so far are:Adds two troughs between the basic (4X spoil) and Tek (100X spoil). Expecially any mod that could cause massive loss if discontinued or not loaded (Ex structures+). People can take vacations now.We wanted to keep them to a minimum. The bad: Dead dinos stay in the world twice as long.This will increase the server defaults for Thatch/Wood/Stone/Metal from:Increase the time dinos will decay from 1 to 3 weeks. The bad: Poop will last twice as long.Increase the time to pick up your body bag from 1/2 hour to 1 hour.
That way folks that are having part of their cluster killed can still rehost their servers on unoffiical (killed + unkilled).Soooo, I got a massively customized server with tweaks to all the things. This one may be abandoned.Edit: Server difficulty would be adjusted to keep wild dinos the same levels as officials.Edit2: We're hoping wildcard will release all server saves like they did in November. Thanks /u/StormKnightUKMakes it easier to stat out tames vs using Ark Smart Breeder (saves everyone time, reduces reliance on an external tool).Manually save player data seperately so we can restore players that are lost to transfersManually save the tamed dino list so we can restore dinos that are lost to glitches (can correlate w/ tribe logs). Can set the GlobalItemDecomposition back to 1.0.SEL Vision looks perfect Can set to tamed only and open up wild creature stats if all the players agree. Also save folks from spendig game time hunched under dino butts. We'd be willing to reduce the refridgerated to 40-60X to separate it more from Tek.Again, this would further reduce the need for larger egg farms.
This has the effect of nerfing tames a bit and putting some power back into player hands. To compensate, player weapons deal 220% damage. AllowHitMarkers=TrueThese two together work out to about 2x taming without making kibble obsolete DinoCharacterFoodDrainMultiplier=1.3Wild dinos do about 50% more damage and take 80% damage from all attacks.